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VFS Animation Program Brings Industry-Level Performance Capture to Curriculum

The Vancouver Film School (VFS) 3D Animation and Visual Effects Program announces the launch of a new Performance Capture course developed by Charles Douglas, Senior Lecturer, Implemented Process, and Arthur Gonzalez, 3D Animation and VFX Lecturer, Making It. It is reported to be the first animation school to incorporate performance capture into its curriculum.
The program is officially launched through an internal partnership with Beyond Capture Studios to provide students with an industry-class motion capture studio experience, allowing them to work on AAA game projects after graduation. Performance capture will also be included in VFS performance courses.
“While other film schools may also be investing in performance capture technology in their curriculums, VFS is unique in that it closely aligns its curriculum with state-of-the-art motion capture equipment primarily designed for the professional service of the industry,” says Oka. Sares. explained. “Performance Building for 3D Animation and Visual Effects projects is a collaborative program and we are very proud to offer our students the opportunity to work alongside industry professionals in a production environment, as well as augment production data to create animated CG. to life.”
According to the school, which already sends animation & VFX alumni out to work on groundbreaking and award-winning projects around the world, this semester-long practical course marks VFS as the first animation school to include performance capture in its curriculum, giving students a chance to explore current capture technologies, exchange with guests at the forefront of the industry, develop their skill for the medium. According to the school, which already sends animation & VFX alumni out to work on groundbreaking and award-winning projects around the world, this semester-long practical course marks VFS as the first animation school to include performance capture in its curriculum, giving students a chance to explore current capture technologies, exchange with guests at the forefront of the industry, develop their skill for the medium. According to the school, which already sends animation and visual effects graduates to work on groundbreaking and award-winning projects around the world, this semester-long hands-on course marks VFS as the first animation school to incorporate performance capture into its curriculum, giving students the chance to explore contemporary capture technology, exchange views with guests at the forefront of the industry, develop their skills for the environment. According to the school, which has sent animation and VFX graduates to work on groundbreaking and award-winning projects around the world, the semester-long hands-on course marks VFS as the first animation school to incorporate performance capture into its curriculum, offering students the opportunity to explore state-of-the-art capture technology, connect with guests at the forefront of the industry and develop their media skills. Students will be filming at Beyond Capture Studios for the rest of the semester, and even before this new course, about 15% of filming was on student projects.
VFS’s relationship with industry allows the school to adapt to industry feedback and offer new learning opportunities. Beyond Capture Studios provides students with 32,000 cubic meters of real-world experience. ft. VFS real-time motion capture tool. Since then, more than $2.5 million has been invested in on-campus studios to equip the studios with cutting-edge technology. Educators who are at the forefront of this growing global industry will use their experience in data collection to deliver the course.
“Beyond has always been very proud of our partnership with the Vancouver Film School, and we are equally excited to be working with other future industry leaders on this groundbreaking animation program,” said Graham Quali, president and CEO of Beyond Capture Studios. .
Motion capture has become a staple technology in the global gaming industry, and its global market share is estimated at $170 billion—more than movies, music, and the five most valuable sports leagues on Earth combined. Thanks to advances in capture technology in the creative industries, the 21st century environment has been born: “performance capture”.
“The Performance Capture Volume is an important arena for 21st century creators. It’s an exciting space that brings together people, languages ​​and practices from many disciplines,” Douglas said. “Learning to contribute positively to this ecosystem is an invaluable opportunity for VFS graduates. I look forward to continuing to support this exciting new piece of the 3D Animation & Visual Effects curriculum — it’s always a joy to work with the wonderful Beyond Capture Studios and Instructor Arthur Gonzales.” I look forward to continuing to support this exciting new piece of the 3D Animation & Visual Effects curriculum — it’s always a joy to work with the wonderful Beyond Capture Studios and Instructor Arthur Gonzales.” I look forward to continuing to support this exciting new part of the 3D animation and visual effects curriculum – it’s always a pleasure to work with the amazing Beyond Capture studios and instructor Arthur Gonzalez.” I look forward to continuing to support this exciting new addition to the 3D animation and visual effects course – it’s always a pleasure to work with the excellent Beyond Capture studios and lecturer Arthur Gonzalez. ”
Vancouver Film School offers 15 production-focused courses in film, animation, video game production, virtual and augmented reality development, motion and interaction design, programming, art and production fundamentals, and more. With 47% of international students from over 75 countries, VFS is consistently ranked among the world’s top film schools and was recently named Canada’s #1 game design school by The Princeton Review.


Post time: Dec-13-2022